@startuml
sprite $sync_problem [48x48/16] {
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!define MATERIAL_SYNC_PROBLEM(_alias) ENTITY(rectangle,black,sync_problem,_alias,MATERIAL SYNC_PROBLEM)
!define MATERIAL_SYNC_PROBLEM(_alias, _label) ENTITY(rectangle,black,sync_problem,_label, _alias,MATERIAL SYNC_PROBLEM)
!define MATERIAL_SYNC_PROBLEM(_alias, _label, _shape) ENTITY(_shape,black,sync_problem,_label, _alias,MATERIAL SYNC_PROBLEM)
!define MATERIAL_SYNC_PROBLEM(_alias, _label, _shape, _color) ENTITY(_shape,_color,sync_problem,_label, _alias,MATERIAL SYNC_PROBLEM)
skinparam folderBackgroundColor<<MATERIAL SYNC_PROBLEM>> White
@enduml